
The last is scaling the model and put the locators, you have to done it with tool.Source title: CG Persia » Blog Archive » Autodesk Softimage 7.5 Then you have to convert the textures in tga.tx format, you have to use the covertertx that you can download here.

Then you have to export the model with the exporter that you have installed in maya with the plugin and you have your gm model. You open it with maya, you have to select a part of the model and on the render stats, that you can find on the right you have to uncheck double sided, when you have done it with each part of your model you have to create a locator, you have to remane it BaseLocator, then you have to select all the model and the locator and push the parent button. Then you open it with deep exploration and you save it in maya format, ma or mb. For exporting you have to explode all the model, so you don't have to have components on the model, then you save it in a folder where you want. Sketchup import it like a component so you have to explode it. If you want to import a model in sketchup from the gm you have to convert it with tool in x or in wrml format, then with a conversion program, for example i use deep exploration 5.7, that if you don't want to buy you can find in torrent, and with it you save it in 3ds format, than you have only to import it with sketchup. And when you'll think that model is complete, then start bothering about polycounts, tools, conversions, plug-ins and etc. So, if you just trying to learn modeling now, don't bother with tools in this site.

If you'll deside to use this as modeling program, feel free to ask me some advices. To make the model is most tryckiest part. But that is just for those who already have the model. Depends from installed version.ĭ) You've read my tutor.

Completely import it into a game with no errors, then start work with something bigger.Ĭ) Modeling doesn't take much space.

Almost all modeling posibilityes are the same (all of these 3 are owned by Autodesk )ī) Start modeling from simple things. All of these are alternatives and mostly notable difference is interface and way you contol it. A) There are 3 main programs: Autodesk Maya, Autodesk 3dsMax and Autodesk Softimage.
